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Add names, options or prizes, spin the wheel and get a fair random winner. Weight entries, remove winners for the next round, start from 28 templates, share your wheel by link or show it full screen.
Also try the Random Team Generator, Random Number Generator, and Random Dice Roller.
Last updated: October 3, 2026 Β· Published: 2026-04-07 Β· Updated: 2026-10-03
For classrooms, giveaways, party games and everyday decisions. Browse all Randomizer tools.
8 entries. Each has a 12.5% chance.
Add *2 to the end of an entry to double its chance and slice size, like Pizza *2. Press Ctrl+Enter or β+Enter to spin.
| Entry | Weight | Chance |
|---|---|---|
| Ali | 1 | 12.5% |
| Beatriz | 1 | 12.5% |
| Charles | 1 | 12.5% |
| Diya | 1 | 12.5% |
| Eric | 1 | 12.5% |
| Fatima | 1 | 12.5% |
| Gabriel | 1 | 12.5% |
| Hanna | 1 | 12.5% |
Spin the wheelis an online wheel spinner: you put names or options on the slices of a wheel, spin it, and it stops on one at random. It's a quick, visible and fair way to pick a winner, a student, an answer or what to do next.
This wheel holds 2 to 500 entries. Each spin uses your browser's cryptographically secure random number generator, and each entry's chance matches the size of its slice. Add weights to make some entries more likely, or remove each winner to run raffles, elimination games and turn orders.
Your wheel is saved in your browser, and a share link opens the same wheel on any device. People also call it a wheel of names, random name picker, decision wheel, prize wheel or picker wheel.
Three steps from a list to a winner.
Type or paste names, options or prizes, one per line (2 to 500), or start from one of 28 templates. Give the wheel a title if you like.
Click the wheel or the Spin button. The wheel slows down and stops with the pointer on one slice, chosen at random.
Remove the winner for the next round, spin again, copy your results, or share a link to the same wheel.
28 ready-made wheels in 6 groups, from yes-or-no to classroom jobs and a weighted prize wheel.
Shown above the wheel, in share links and in full screen. Useful when projecting for a class or stream.
One entry per line, up to 500. Labels show on wheels of up to 100 entries; on bigger wheels the name under the pointer shows as it spins.
End a line with *2, *3 and so on (up to *100) to make it that many times more likely. Its slice grows to match, so the wheel stays honest.
Shuffle the order, sort AβZ, remove duplicate lines (ignoring capitals), clear the list, or restore entries you removed.
quick (2 s), normal (4 s), long (7 s), and suspense (10 s). Longer spins add suspense. If your device asks for reduced motion, spins are short.
Bright, Pastel, and Black & gold themes. Neighboring slices never share a color.
Takes each winner off the wheel before the next spin, for raffles, picking order and elimination games.
A tick as each slice passes the pointer and a chime for the winner. Off by default.
Copy a link that opens the same wheel, show the wheel full screen on a projector, and copy the numbered list of results.
28 ready-made wheels. Click Load this wheel to put it on the spinner above, then edit the entries however you like.
A 50/50 answer for any yes-or-no question.
Yes, No
Load this wheel βWhen the answer doesn't have to be final.
Yes, No, Maybe, Ask again later
Load this wheel βSettle the lunch or dinner debate.
Pizza, Burgers, Tacos, Sushi, Pasta, Salad, Curry, Ramen, Fried chicken, Stir-fry
Load this wheel βIdeas for a free afternoon or a bored evening.
Go for a walk, Read a book, Watch a movie, Call a friend, Cook something new, Play a game, Tidy one room, Learn something new, Go to a cafΓ©, Start a craft
Load this wheel βPick a genre, then pick a film.
Action, Comedy, Drama, Horror, Sci-fi, Romance, Animation, Documentary, Thriller, Fantasy
Load this wheel βSomething different from dinner and a movie.
Cook together, Picnic, Mini golf, Museum, Game night, Stargazing, Try a new restaurant, Bowling, Karaoke, Sunset walk
Load this wheel βThe classic party game decider.
Truth, Dare
Load this wheel βCan't agree on a game? Spin for it.
Charades, Pictionary, Two truths and a lie, Would you rather, Twenty questions, Telephone, Heads up, Musical chairs, Hot potato, Scavenger hunt
Load this wheel βSilly, safe dares for parties and sleepovers.
Sing a song chorus, Talk in an accent for 2 minutes, Do your best animal impression, Tell a joke, Dance for 30 seconds, Speak only in questions for 3 minutes, Do 10 jumping jacks, Draw with your eyes closed, Walk like a penguin, Say the alphabet backward
Load this wheel βPick the next round's topic for quiz night.
General knowledge, Science, History, Geography, Sports, Music, Movies and TV, Food and drink, Animals, Art and literature
Load this wheel βReplace with your own roster to pick students fairly.
Ava, Ben, Chloe, Daniel, Emma, Finn, Grace, Hugo, Isla, Jack, Kai, Lily, Mason, Nora, Omar, Priya
Load this wheel βAssign weekly jobs without arguments.
Line leader, Door holder, Paper passer, Board cleaner, Plant waterer, Class librarian, Messenger, Tech helper, Lights monitor, Supply manager
Load this wheel βOne-minute movement and focus breaks.
10 jumping jacks, Stretch to the sky, Freeze dance, Simon says, 5 deep breaths, Desk drumming, Air-write your name, Silent ball, Balance on one foot, Shake it out
Load this wheel βGive everyone in a group a job.
Leader, Note-taker, Timekeeper, Presenter, Researcher, Encourager
Load this wheel βHeads or tails, with a spin instead of a flip.
Heads, Tails
Load this wheel βA six-sided die as a wheel.
1, 2, 3, 4, 5, 6
Load this wheel βPick a number from 1 to 10.
1, 2, 3, 4, 5, 6, 7, 8, 9, 10
Load this wheel βPick a number from 1 to 100.
100 entries: 1, 2, 3, 4, 5 β¦ 100
Load this wheel βA random letter for word games and Scattergories.
A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z
Load this wheel βThe 12 signs of the Western zodiac.
Aries, Taurus, Gemini, Cancer, Leo, Virgo, Libra, Scorpio, Sagittarius, Capricorn, Aquarius, Pisces
Load this wheel βPick a day for plans or a challenge.
Monday, Tuesday, Wednesday, Thursday, Friday, Saturday, Sunday
Load this wheel βPick a month for a trip, party or goal.
January, February, March, April, May, June, July, August, September, October, November, December
Load this wheel βShare household jobs fairly.
Dishes, Vacuuming, Take out the trash, Laundry, Dusting, Clean the bathroom, Water the plants, Tidy the living room
Load this wheel βA quick workout move, about 30 seconds each.
Jumping jacks, Push-ups, Squats, Plank, High knees, Lunges, Mountain climbers, Glute bridges, Wall sit, Burpees
Load this wheel βThe seven colors of the rainbow.
Red, Orange, Yellow, Green, Blue, Indigo, Violet
Load this wheel βPick a continent for geography or travel dreaming.
Africa, Antarctica, Asia, Australia, Europe, North America, South America
Load this wheel βBig prizes are rarer: each weight sets the chance and slice size.
Grand prize *1, Gift card *2, Free coffee *3, Sticker pack *4, Bonus spin *2, Try again *4
Load this wheel βPaste entrants, turn on Remove the winner, and draw first, second and third place.
@sam_draws, @maya.k, @leo_plays, @zoe_reads, @noah.fit, @ivy_cooks, @max_music, @ella.travels
Load this wheel βEnd a line with *2, *3 and so on to multiply its chance. The slice grows to match, so the wheel shows the real odds. Here is the weighted prize wheel template.
| Line | Weight | Chance |
|---|---|---|
| Sticker pack *4 | 4 | 25% |
| Try again *4 | 4 | 25% |
| Free coffee *3 | 3 | 18.8% |
| Gift card *2 | 2 | 12.5% |
| Bonus spin *2 | 2 | 12.5% |
| Grand prize *1 | 1 | 6.3% |
The weights add up to 16, so an entry with weight 4 has a 4 in 16 chance. Entries without a weight count as 1.
Listing an entry on two lines does the same thing as *2, but gives it two separate slices instead of one big one.
Weights are visible to anyone who looks at the wheel or the odds table. For a giveaway, only use them if your rules say some people have extra entries.
The spin is a show, but the result is real: it's decided by a secure random number the moment you spin.
The winner is picked with your browser's cryptographically secure random number generator (crypto.getRandomValues), the same source used for passwords.
The result is decided the moment you spin, then the animation lands on that slice. Spin speed, timing and where you click don't change the odds.
Every slice's chance equals its share of the wheel. Equal entries have equal slices; weighted entries get bigger ones.
The pointer stops at a random spot inside the winning slice, not always the middle, just like a real wheel.
The wheel has no memory. A name that just won is exactly as likely to win again, unless you turn on Remove the winner.
There are no secret weights. The odds table under the entries shows every entry's exact chance.
The chance that one particular entry wins at least once in a number of spins, on a wheel with equal slices and winners left on. Even with as many spins as entries, some entries are usually missed.
| Entries | Chance per spin | 1 spin | 5 spins | 10 spins | 20 spins |
|---|---|---|---|---|---|
| 2 | 50% | 50% | 96.9% | 99.9% | 100% |
| 4 | 25% | 25% | 76.3% | 94.4% | 99.7% |
| 6 | 16.7% | 16.7% | 59.8% | 83.8% | 97.4% |
| 10 | 10% | 10% | 41% | 65.1% | 87.8% |
| 20 | 5% | 5% | 22.6% | 40.1% | 64.2% |
| 30 | 3.3% | 3.3% | 15.6% | 28.8% | 49.2% |
Formula: 1 β (1 β 1/n)k for n entries and k spins. With Remove the winner on, every entry is picked exactly once in n spins, and each has the same 1/n chance of every finishing position.
Simple steps that make a random draw easy to trust.
Say how to enter, the closing time, how many winners and whether people can enter more than once.
Use Remove duplicates if each person should have one chance, or keep duplicates if extra entries were earned.
Spinning on a stream or recording your screen shows the draw was fair. Full screen and a wheel title make it easy to follow.
Turn on Remove the winner and spin once for first place, again for second, and so on. Nobody can win twice.
Copy results gives a numbered list of winners to post or save.
Giveaways, raffles and sweepstakes are regulated in many places. Social platforms also have their own promotion rules.
Ways teachers use a random name picker wheel every day.
Paste your roster and spin to choose who answers. Turn on Remove the winner so everyone gets a turn before anyone repeats.
With Remove the winner on, spin until the wheel is empty to set a random order.
Load the Classroom jobs template, or spin a name for each job.
The Brain breaks template gives a one-minute activity when energy dips.
Put topics or question numbers on the wheel and spin for the next question.
Spin roles like Leader, Note-taker and Timekeeper for each group member.
Spin for small rewards like line leader, music choice or a homework pass.
Add this week's words and spin one to spell, define or use in a sentence.
A spin breaks a tie in seconds. These habits make the answer more useful.
When options are equally good, a spin ends the debate and saves time.
If you feel disappointed by the result, you've learned what you really wanted. Go with that.
Leave off anything you wouldn't actually do, so you can trust the result.
Add *2 to options you like more, keeping some chance for the others.
Everything you need from a wheel spinner, with nothing to install.
Names, numbers, emoji, prizes or whole phrases, with labels that size themselves to fit.
Make some entries more likely, with slice sizes that show the real odds.
Elimination mode for raffles, picking order and games, with one-click restore.
Yes or no, food, truth or dare, letters, numbers, classroom wheels and more.
Send a link that opens your exact wheel. The list lives in the link, not on a server.
Your wheel stays in this browser for next time.
Project it for a class or stream, with optional ticks and a winner chime.
Cryptographically secure randomness, no sign-up and nothing uploaded.
Who spins the wheel, and why.
Pick students, set presentation order, assign jobs and run review games.
Draw winners live, with a title, full screen and a record of results.
What to eat, what to watch, where to go and who does the dishes.
Truth or dare, dares, party games and trivia categories.
Who goes first at stand-up, who takes notes and who picks the next team lunch.
Chore wheels, weekend plans and taking turns fairly.
Spin an exercise for a quick workout or a challenge.
Prize wheels, door prizes and icebreakers.
Random encounters, loot, plot twists and player order for tabletop games.
When to use the wheel, and when another tool fits better.
Same idea, but faster, easier to show a group and impossible to peek. Remove the winner works like keeping drawn names out.
A coin only handles two options. The wheel handles up to 500 and can weight them.
Better for numbers and ranges. The wheel is better for names and words, and more fun to watch.
Splits a group into teams in one go. The wheel picks one entry per spin.
Many need an account to save or share a wheel. This one saves in your browser and shares by link, free and without signing up.
Chatbots aren't reliably random and can repeat favorites. The wheel uses a secure random generator and shows the odds.
How winners are chosen and what happens to your entries.
A secure random number picks the winning entry, weighted by each entry's share of the wheel. The animation then lands on it.
Your entries are saved only in this browser. Clearing your browser data removes them.
The entries are encoded in the part of the link after #, which browsers don't send to the server. Anyone with the link can see them.
Spin results stay on the page until you leave or clear them. Copy them if you need a record.
This is for games, classrooms and decisions. It isn't certified for gambling or regulated lotteries.
Template names and handles are made up. Replace them with your own entries.
Wheel and probability terms used on this page.
A tool that spins a wheel of entries and stops on one at random.
One option on the wheel, such as a name, prize or answer.
The wedge of the wheel that belongs to one entry. Bigger slices are more likely to win.
A number that multiplies an entry's chance. An entry with weight 3 is three times as likely as one with weight 1.
How likely something is, from 0 (impossible) to 1 or 100% (certain).
Another way to describe chance. A 1 in 4 chance is 25%.
When every outcome is equally likely, like a wheel with equal slices.
An outcome that isn't affected by earlier ones. Each spin is independent.
The mistaken belief that an outcome is 'due' because it hasn't happened lately.
Removing each winner before the next spin so no entry can win twice.
An algorithm that produces numbers that look random. Secure versions can't be predicted.
Random enough that past results can't be used to predict future ones, as required for passwords and keys.
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